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Interview with the 2011 G-STAR Committee Director

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저작물명
Interview with the 2011 G-STAR Committee Director
저작(권)자
저작자 미상 (저작물 2267374 건)
출처
이용조건
KOGL 출처표시, 상업적, 비상업적 이용가능, 변형 등 2차적 저작물 작성 가능(새창열림)
공표년도
창작년도
2011-11-09
분류(장르)
영상
요약정보
[SOV]
[Interview : PD] "Nice to meet you."
[Interview : ] "Nice to meet you. I'm Lee-Insuk."
[Interview : PD] "Thank you for being with us today."
[Interview : ] "Not at all. Thank you for having me."
[Interview : PD] "Tomorrow is the opening of G-STAR. Can you tell us what G-STAR is all about[Interview : Lee In-suk‚ G-STAR Committee Director
Global Business Division
Korea Creative Content Agency ] "G-STAR is a global game exhibition held in Korea. In general‚ there are two kinds of game exhibitions‚ one for businesses and the other for consumers. G-STAR is both. There are similar exhibitions abroad‚ such as the EA trade show in the U.S.‚ gamescom in Germany‚ and Tokyo Game Show in Japan. The EA trade show is focused around businesses‚ while the other three target both businesses and customers. G-STAR is an annual even that started in 2005‚ and it's been held in Busan for three consecutive years since 2009. The Korean game industry is a forerunner in online game development. As such‚ Korean game companies like Neowiz Games‚ Nexon‚ and NHN Hangame will set up large booths to promote Korean games to the world."
[Interview : PD] "This year is the seventh installment of G-STAR. What are some of your milestone achievements[Interview : Lee In-suk‚ G-STAR Committee Director
Global Business Division
Korea Creative Content Agency ] "Our biggest achievement would be the transition we made in 2008 from being completely B2C to B2C and B2B . In 2008‚ we only had about US$10 million worth of contracts‚ but with our growing reputation‚ we made a record deal of about $200 million worth of contracts in 2009‚ which is a 30-fold increase from our initial performance. This year‚ we expect even greater results since there are 20% more countries and companies that are participating‚ compared to last year. As we gain global recognition‚ more major conglomerates are joining our fair. SEGA from Japan and Wargaming.net from the U.K.‚ which is extremely popular in the U.S. and across Europe‚ are participating‚ too. Additionally‚ there are about 30 Chinese game developers‚ including TENCENT and Shanda Games Ltd.‚ which are the first and second most popular companies in China."
[Interview : PD] "What are some new things about this year's exhibition[Interview : Lee In-suk‚ G-STAR Committee Director
Global Business Division
Korea Creative Content Agency ] "We made some changes since last year. Until last year‚ people had to form long queues to reserve or buy tickets at the BEXCO square and even had to camp outside on the weekend. This year‚ however‚ we launched an online reservation system so people may buy tickets using the G-STAR homepage or other ticket sales websites. We therefore expect less crowding this year. We even collaborated with local organizations in Busan to organize an opening ceremony that reaches out to socially marginalized people. We invited about 200 children who come from multicultural families or have disabilities. From 9:30 a.m. to 11 a.m.‚ these children will gain priority access to G-STAR so they may enjoy new games without much trouble. The event will be open to the general public at 11 a.m. and some companies say they even prepared special gifts. We also started a camp which children may attend with their families. Children will learn about healthy game habits at Hamjigol Youth Center and enjoy the convention with their parents. With the advancement of smart technology‚ furthermore‚ you can expect to see more SNS and mobile games. There will be many different exhibits including a display of vintage arcade games at the BEXCO square. We look forward to seeing you there."
[Interview : PD] "Now for the final question. What are some of KOCCA's major projects for the coming year[Interview : Lee In-suk‚ G-STAR Comm
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1 차 저작물
공동저작자
1유형
수집연계 URL
https://www.kf.or.kr
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